Latest Research on Violent Video Games Finds No Link to Real-Life Violence

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Video Games and Violence

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As the most recent ‘Call of Duty’ computer game is launched today, research study reveals that violent computer game do not cause increased violence.

Mass media and public frequently connect violent computer game to real-life violence, although there is restricted proof to support the link.

Debate on the subject normally heightens after mass public shootings, with some analysts connecting these violent acts to the criminals’ interests in violent computer game.

However, others have actually mentioned that various elements, such as psychological health concerns and/or simple access to weapons, are most likely descriptions.

Agne Suziedelyte

Dr Agne Suziedelyte, author of the research study ‘Is it only a game? Video games and violence’ released in the Journal of Economic Behavior & &Organization

In the light of these clashing claims,(************************************************************************* )(**************************************************************************** )employed 2013 for more federal government financing for research study on computer game and violence.

But prior to federal governments present any policies limiting access to violent computer game, it is very important to develop whether violent computer game do certainly make gamers act strongly in the real life.

Research byDr Agne Suziedelyte, Senior Lecturer in the Department of Economics at City, University of London, offers proof of the results of violent computer game releases on kids’s violent habits utilizing information from the United States.

Dr Suziedelyte analyzed the results of violent computer game on 2 kinds of violence: hostility versus other individuals, and damage of things/property.

The research study, released in the Journal of Economic Behavior & &Organization, concentrated on young boys aged 8-18 years– the group more than likely to play violent computer game.

Dr Suziedelyte utilized econometric approaches that determine plausibly causal results of violent computer game on violence, instead of just associations.

She discovered no proof that violence versus other individuals increases after a brand-new violent computer game is launched. Parents reported, nevertheless, that kids were most likely to ruin things after playing violent computer game.

Dr Suziedelyte stated: “Taken together, these outcomes recommend that violent computer game might upset kids, however this agitation does not equate into violence versus other individuals– which is the kind of violence which we appreciate the majority of.

” A most likely description for my outcomes is that computer game playing typically happens in the house, where chances to participate in violence are lower. This ‘incapacitation’ impact is particularly crucial for violence-prone young boys who might be particularly drawn in to violent computer game.

“Therefore, policies that place restrictions on video game sales to minors are unlikely to reduce violence.”

Reference: “Is it only a game? Video games and violence” by Agne Suziedelyte, 4 June 2021, Journal of Economic Behavior & & Organization
DOI: 10.1016/ j.jebo.202105014