This computer game teaches Girl Scouts about online security

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A still from the Cyber Squad video game showing a girl sitting on her bed and reading a message on her phone screen, with two possible responses available.

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Staying safe online isn’t a video game. Unless you’re a GirlScout

Cyber Squad, a brand-new computer game, is developed to assist Junior Girl Scouts learn more about cybersecurity, personal privacy and handling online bullies. The video game, a job of innovation giant Hewlett Packard Enterprise, is offered to troop members in the higher Washington, DC location beginning on Thursday.

The video game’s function is to get kids thinking about online security at an age when numerous are getting their very first phones and social networks accounts, stated Liz Joyce, HPE’s primary details gatekeeper. Junior Girl Scouts are in between the ages of 9 and 11.

TheNo 1 objective was enjoyable due to the fact that “that makes it lot more memorable, a lot more exciting,” stated Joyce, who led the video game job.

Cyber Squad becomes part of a wider effort to get ladies thinking about professions in STEM, an acronym for science, innovation, engineering and mathematics. Women comprise a little part of the worldwide cybersecurity labor force– just 11 percent by one measurement– a market that will have an approximated 3.5 million unfilled tasks by2021

The video game isn’t the very first effort to get Girl Scouts, and ladies in basic, thinking about cybersecurity. The Girl Scouts of the U.S.A. partners with Raytheon, a business that offers cybersecurity knowledge to the United States federal government, to teach troop members the principles of cybersecurity. The SANS Institute, a nationwide cybersecurity training business, runs an all-girl hacking occasion called Girls Go Cyber Start in collaboration with state federal governments.

Advocates state it is essential to develop an interest in cybersecurity in all demographics so that everybody who can assist combat hacking attacks gets the training and motivation they require.

To produce the Cyber Squad video game, a group from HPE developed a curriculum and dealt with Romero Games, the studio behind Doom and Dungeons & & Dragons, to turn it into a web-based video game. Girl Scouts Nation’s Capital, an umbrella group for countless soldiers in the DC location, is presenting the video game, in addition to the possibility to make a badge, to its members.


Hewlett PackardEnterprise

To play the video game, ladies will go through various plot, each of which was composed by 17- year-old Maezza Romero, the child of Romero Games executives Brenda and JohnRomero The circumstances are developed to teach ladies abilities that Joyce’s group wished to stress, like restricting the quantity of individual details a woman offers online and reacting to cyberbullying. Each situation reveals the favorable and unfavorable repercussions that can originate from various online habits.

Joyce took the curriculum established by her group and revealed it to her child’s class. She stated the kids taken in the lessons and created their own methods of describing cybersecurity to their pals.

The experience provided Joyce the chance to function as a good example to the ladies, which she stated was satisfying. What’s more, it featured an included perk.

“It was also the first time that my daughter’s friends thought that I was cool,” Joyce stated.

Correction,Jan 25 at 11: 30 a.m.: Fixes description of Joyce revealing the curriculum to her child’s class. Also clarifies the size of Girl Scouts Nation’s Capitol.

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